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Jaina_Dire Maul_F2P friendly

Created by Stahmpede
Updated Dec 5, 2023 for PvE

6
8929 views

For Dire Maul week as of 12/3/23: Only 1 Talent. Took this to Yellow. Likely can take it to Red

33 gold
Jaina Proudmoore
Clearcasting
Alliance
33 gold
Holy Nova
Holy Nova
Alliance
33 gold
S.A.F.E. Pilot
S.A.F.E. Pilot
Spell
44 gold
Blizzard
Blizzard
22 gold
Quilboar
Quilboar
55 gold
Footmen
Footmen
44 gold
Frostwolf Shaman
Frostwolf Shaman

Stats

Gold
Avg. Gold3.4
Damage
Avg. Damage204
Health
Avg. Health349
Damage per Second
Avg. DPS59

Traits

Elemental
Frost
Unbound
Resistant
Cycle
Tank
Armored
Healer

Mini Stats

Roles

Melee
QuilboarFootmen
Ranged
Jaina ProudmooreS.A.F.E. PilotFrostwolf Shaman

Build Cycle

22 gold
Quilboar
33 gold
Jaina Proudmoore
33 gold
Holy Nova
33 gold
S.A.F.E. Pilot
Shortest Cycle
1111 gold
44 gold
Blizzard
44 gold
Frostwolf Shaman
55 gold
Footmen

Playable Anywhere

Holy NovaSpellS.A.F.E. PilotUnboundBlizzardSpellQuilboarUnbound

Guide

General notes:
- Only have 1 talent, with Jaina (I'm largely F2P...spent maybe $7 up to this point).
- No flying units but Jaina ranged, Shaman ranged, and spells covers this basis.
- I've completed this dungeon 5 times into Yellow difficulty (haven't reached Red yet).
- don't be discouraged if you fail. keep trying. this build does work and you'll just have to get the hang of it :)


Helpful Dungeon Aspects throughout various runs:
- Aegis of Recovery
- Elemental minis + dmg but vulnerable (applies to spells)
- Mini death Bloodlust to others

1st Boss:
- Pretty interesting tactic in this fight to remember...at a certain health point the enemy minions start fighting each other. This is heavily used to your advantage. Experiment with this.
- You can take some tower damage, judgement call. Remember you'll have limited resources initially. Spend wisely.
- Survive the inital push but primarily have your units pushing right lane. You need to get the right tower down.
- Using unbound to turn away Ogre Mage and Huntress is crucial. Time it right!
- Using unbound to tank Boss and/or enemies that spawn when you're fighting Boss is also crucial. Time it right!
- The best way to push to the Boss is exactly how you would in WoW >> Tank + Ranged dps + Ranged heals. In this build you can do that with the Footman and/or Quilboar with Jaina and Shaman behind.
- Use your spells to support. I used Nova liberally to either support Tanks or my backline.
- The use of S.A.F.E. is broad and you'll have to use your best judgement. Consider that it's a 3 cost and are you "trading" for a 3+ cost?

2nd Boss:
- Ignore the right tower
- Survive the initial push
- Careful with the Eye's exploding your units
- Plan your push toward Boss with a Tank, Healer, Jaina. Pending your resources run with a Tank + Jaina.
- NECESSARY - you must turn the Boss away with a minion. I have used Quilboar supported by Nova. This allows the Tanks + Support line to cut into the Boss and also handle enemy minions that spawn near boss.
- I've always saved Blizzard for wave clear. Only used on Boss when I knew it would kill it.

3rd Boss:
- There were times I was able to push mid lane only without a side boss support. There were times I utilized the right side boss to support. It was all dependent if I was able to kill the Healing Boss in my initial push.
- Must kill Healer Boss.
- You don't really got a lot of enemy minions in this map so it's largely focused on your pushes. If your small bosses die they'll head back down the lane to attack you, fyi.
- Initial Push >> Tanks in mid lane, Shaman behind, Jaina behind. Use Quilboar to face away enemy minions on your way >> Upon reaching Boss: pull out the Boss away from the Healer Boss if you can. If you're fortunate you can keep your Tank frontline up while you Unbound Quilboar and S.A.F.E. directly onto Healer Boss to kill it >> Once Healer Boss down wait on resources to push Boss down. You need Tanks + backline + spells. You will not down him in Healer Boss is alive.
- If you fail killing Healer Boss on initial push >> keep your forward mid tower alive >> Down the right mini boss >> pushing right line its urgent that you use Quilboar to face away the Ogre Mages. >> Once right lane is pushing you have to simultaneously push Mid Lane >> down Healer Boss using Unbound >> Kill Boss.

Build Check

Advanced Build Stats

Build Rating

Lane Offense

Build attack power against leaders and troops.

Tower Offense

Build attack power against towers.

Lane Defense

Build defense against leaders and troops.

Tower Defense

Build defense of player towers.

Sabotage

Inhibits the opponent from executing his/her strategy.

Weak Against

Strong Against

About This Build

This build, Jaina_Dire Maul_F2P friendly, was created by Stahmpede on Dec 5, 2023. The leader of the deck is Jaina Proudmoore as part of the Alliance family.

With 6 other minis, this puts the total build cost at 3.4, DPS at 59, and HP at 349. Be sure to support your favorite builds and creators by upvoting their builds, videos, and anything else they share that you find useful.

Check out the profile page of Stahmpede for more of their guides.

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